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Devlog
Just A Simple Farming Game
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Devlog
Sneak Peek: Farm Cutscene
March 19, 2024
by
zoleda_davila
Author: Zoleda Davila Posted: March 19, 2024 Here is a cutscene from "Just A Simple Farming Game" when you first enter your farm...
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Fine-tuning Enemy AI
March 01, 2024
by
thackattack42
This week, since I created all the enemies we are going to have for now, I focused on fine-tuning the enemy AI and debugging anything that didn't seem quite right. I ended up having to fix more than I...
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Major Perforce Issues
March 01, 2024
by
SenorCarlito
This week my job was supposed to be finalizing NPC mechanics, however, Perforce had different plans for me. I started off my workday as I usually do, getting the latest revision before beginning work,...
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Animations Failing To Play
March 01, 2024
by
SeotatopDehsam
This week we were working on getting the player to play a death animation and then respawn at the bed at the farm. At first we tried playing the animation via a Dynamic Montage slot but for some reaso...
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Getting Random Location In a NavMesh
February 29, 2024
by
WendigoCrypt
So for this week of development the big problem I ran into was the inability to use the GetRandmonLocationInNavigableRadius. For a long time I tried to use the method call but it would always return f...
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Issues with Testing Spawn Points
February 29, 2024
by
zoleda_davila
Author: Zoleda Davila Posted on 2/29/24 A couple weeks ago, I was given the task of creating different spawn points depending on the map that the player is leaving from and entering to. At first, I cr...
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Double Use of Seed Items
February 25, 2024
by
SeotatopDehsam
While implementing the sprinklers I noticed that two were being used at a time instead of just one. Because the sprinklers are a child of the Seed Bag item I checked that blue prints functionality as...
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NavMesh not updating
February 24, 2024
by
WendigoCrypt
uthor- Christian Romo Original Date Published - 2/24/2024 The problem that I encountered this week with developing our game was getting our navmesh to update. For the longest time I would be able to s...
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Issues with Player Location
February 23, 2024
by
zoleda_davila
Author: Zoleda Davila Posted on 2/23/24 This week, one of my tasks was to fix a bug with the player location that was discovered in the previous milestone's build. The issue was that when you played t...
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Foundations of Enemies and Animations
February 17, 2024
by
thackattack42
This week I was attempting to start adding more enemies to the game now that I have some of the framework for how they should be setup. I started finding more models and animations to use and setting...
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Struggle with crafting system
February 17, 2024
by
SenorCarlito
This week I focused on finishing up some NPC logic such as walking animations for the NPCs. But the task that took up most of my time was the crafting system. I was tasked with creating a system where...
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Sell Icon not updating quantity left
February 17, 2024
by
WendigoCrypt
A current issue that is occurring with the build is that when you go to sell an item the count wont correctly change. There's actually two different ways this has been occurring so far. The first way...
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Issues with Saving Plant Growth
February 17, 2024
by
zoleda_davila
Author: Zoleda Davila Posted on 2/16/24 This week, one of my tasks was to give the game the ability to save plants and their information when you leave the farm map. We wanted this to happen so that w...
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Converting to static mesh with mirrored objects
February 17, 2024
by
MOOster_MOO
When designing some of the buildings with my team for our game, I did not anticipate that mirroring objects along the x-axis would pose a problem in the future. Despite this, I continued with my proce...
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Skeletal Mesh Sizes and Their Effects On Child Actors
February 17, 2024
by
SeotatopDehsam
This week we had a strange issue with some hitboxes. The hitboxes for the Apple Tree boss enemy were extremely large when socketed into the skeletal mesh as child actors. This was an issue we had not...
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Restricted Folder Names and Packaging UE5 Projects
February 10, 2024
by
SeotatopDehsam
When we went to package our build for the weekly upload for school, we kept hitting a critical error that would cause our automated packaging to fail. Originally the troubleshooting was being done by...
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Animation Import issues
February 10, 2024
by
SenorCarlito
This week I mainly focused on having animation montages play when the player interacts with an NPC, the whole system would end up playing different animations for each NPC whenever a play clicked thro...
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Time Change Problems
February 10, 2024
by
WendigoCrypt
Author: Christian Romo Posted on 2/9/2024 A current problem we have that has been an issue is that when our player decides to sleep or dies there should be time shift forward. Currently the problem th...
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Static vs Skeletal Meshes
February 10, 2024
by
thackattack42
This week I was tweaking the drops that come from enemies when you defeat them. Similar to Minecraft, our player is able to equip any item and swing it as if it were a weapon so to get this to work, t...
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Having Only One of Each Tool
February 08, 2024
by
zoleda_davila
Author: Zoleda Davila Posted on 2/8/2024 A special feature I wanted for the inventory is that the player could only have one of each tool at a time. An issue I was having was even though the limit was...
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References changing without pulling or changing any code
February 08, 2024
by
MOOster_MOO
When working on documenting my team's work through our game, I encountered some issues with our references. When I tried to open a reference, it would be completely empty, with not even the blueprint...
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Hitboxes and Animations
February 02, 2024
by
thackattack42
The main issue this week was finding animations for the enemies and tying them to the existing AI behaviors, such as attacking. The animations themselves were easy enough, however with the current hit...
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Camera Issues with the NPCs
February 02, 2024
by
SenorCarlito
This week I worked on finalizing the NPCs by adding the rest of the NPC characters along with their models and idle animations for the NPCs. I had to give myself a refresher on how to import models fr...
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Hitboxes and Hurt Boxes
February 01, 2024
by
SeotatopDehsam
With the addition of an interact system to the player character, the hitbox and hurt boxes I thought were functioning properly were not. When I originally integrated them into the weapons, enemies, an...
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Problems with Colliders on Items
February 01, 2024
by
zoleda_davila
Author: Zoleda Davila Posted on 2/1/2024 One of the key features we wanted in our game was to give the player the ability to equipped items in their hand that they had in their inventory. A reference...
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Market System Malfunction
February 01, 2024
by
WendigoCrypt
Author: Christian Romo Posted On: 2/1/2024 The biggest issue that came with the merchant and blacksmith NPC's was that their shops proved to be a problem to implement and tie into our inventory system...
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converting to skeletal mesh
January 27, 2024
by
MOOster_MOO
In the process of working on a basic planting system, I've been actively exploring methods to spawn and transition objects through different phases. my research mostly uncovered information about the...
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The Ins and Outs of Enemy AI
January 27, 2024
by
thackattack42
My responsibility was to begin working on the AI systems for our enemies. My main focus at the beginning was to future-proof as much as possible so when I started making more enemies, a lot of the fra...
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NPC Issues
January 27, 2024
by
SenorCarlito
This week I worked on creating the logic for interaction between the player and the NPC's. I was creating a system that allowed the player to click through and select different dialogue options so tha...
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Challenges of Debugging Animation Blueprints
January 27, 2024
by
SeotatopDehsam
As a game striving for Souls-like combat, charged attacks are an essential part of Just a Simple Farming Game. The bug I encountered was of my own doing. While setting up for charged attacks I allowed...
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Problems with procedural generation with certain meshes
January 27, 2024
by
WendigoCrypt
Author: Christian Romo Posted on 1/26/20 The part of the game that I was tasked with working on was the procedural generation of the games mine. For the starting process I was just aiming for a very b...
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Problems with the Volume Controls
January 26, 2024
by
zoleda_davila
Author: Zoleda Davila Posted On: 1/26/2024 The game was experiencing issues trying to control the volume of the backgorund music and sound effects that were in the game, as well as, saving their volum...
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Inital Set-Up of Game
January 19, 2024
by
Golden Goblins
This is the inital setup of our game. We will have four locations you can go to: Your farm, the town, the mine entrance, and the mine...
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Synopsis of "Just A Simple Farming Game"
January 19, 2024
by
Golden Goblins
In this thrilling third-person action-adventure farming simulator, the protagonist finds themselves at the mercy of a sinister farm after being shipwrecked on a dark, mysterious island. Taking on the...
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