NPC Issues


This week I worked on creating the logic for interaction between the player and the NPC's. I was creating a system that allowed the player to click through and select different dialogue options so that the player could have multiple conversations with the NPC's. It was all going well until I ran into an issue once I got to the actual interaction logic setup, my teammate Zoleda had already set up a blueprint interface for interaction, so it was my job to figure out how to have player interact with the NPC's using the already implemented system. It was pretty simple, however, I ran into an issue with the trace channel, to be able to interact with anything I had to add another trace channel called "interactive" anytime I wanted to interact with anything. Luckily with now being able to interact with objects, I finally finished the first NPC with little to no issues. Another issue occurred once I finished where interacting with other objects stops the player's movement, but I plan on fixing that this week.

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