Animation Import issues
This week I mainly focused on having animation montages play when the player interacts with an NPC, the whole system would end up playing different animations for each NPC whenever a play clicked through dialogue. It was all going swell until I ran into the issue of actually importing the animations. With each NPC in its current state they all have unique skeletons, so getting animations for them was a bit of a task, I realized that putting the basic skeletal mesh on an NPC would not enable it to play a proper animation, I would need to go to Mixamo and individually download each animation for each NPC, it was a tedious process but it ended up allowing me to figure out how to create animation montages and be able to play them at random when talking to an NPC.
Just A Simple Farming Game
Status | In development |
Authors | Golden Goblins, SeotatopDehsam, MOOster_MOO, WendigoCrypt, zoleda_davila, SenorCarlito, thackattack42 |
Genre | Simulation |
Tags | Action-Adventure, Farming, Third Person |
More posts
- Sneak Peek: Farm CutsceneMar 19, 2024
- Fine-tuning Enemy AIMar 01, 2024
- Major Perforce IssuesMar 01, 2024
- Animations Failing To PlayMar 01, 2024
- Getting Random Location In a NavMeshFeb 29, 2024
- Issues with Testing Spawn PointsFeb 29, 2024
- Double Use of Seed ItemsFeb 25, 2024
- NavMesh not updatingFeb 24, 2024
- Issues with Player LocationFeb 23, 2024
- Foundations of Enemies and AnimationsFeb 17, 2024
Leave a comment
Log in with itch.io to leave a comment.