Animation Import issues


This week I mainly focused on having animation montages play when the player interacts with an NPC, the whole system would end up playing different animations for each NPC whenever a play clicked through dialogue. It was all going swell until I ran into the issue of actually importing the animations. With each NPC in its current state they all have unique skeletons, so getting animations for them was a bit of a task, I realized that putting the basic skeletal mesh on an NPC  would not enable it to play a proper animation, I would need to go to Mixamo and individually download each animation for each NPC, it was a tedious process but it ended up allowing me to figure out how to create animation montages and be able to play them at random when talking to an NPC.

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