Converting to static mesh with mirrored objects
Just A Simple Farming Game » Devlog
When designing some of the buildings with my team for our game, I did not anticipate that mirroring objects along the x-axis would pose a problem in the future. Despite this, I continued with my processes. However, when I attempted to convert all my work into one static mesh, the mirrored objects appeared black and invisible. Initially unaware that the issue stemmed from the mirrored objects, I attempted to resolve it by restarting Unreal Engine, but to no avail. Converting the object into an actor and then into a static mesh also failed to rectify the problem. Eventually, I discovered that merging all the objects instead of directly converting them to a static mesh provided the solution.
Just A Simple Farming Game
Status | In development |
Authors | Golden Goblins, SeotatopDehsam, MOOster_MOO, WendigoCrypt, zoleda_davila, SenorCarlito, thackattack42 |
Genre | Simulation |
Tags | Action-Adventure, Farming, Third Person |
More posts
- Sneak Peek: Farm CutsceneMar 19, 2024
- Fine-tuning Enemy AIMar 01, 2024
- Major Perforce IssuesMar 01, 2024
- Animations Failing To PlayMar 01, 2024
- Getting Random Location In a NavMeshFeb 29, 2024
- Issues with Testing Spawn PointsFeb 29, 2024
- Double Use of Seed ItemsFeb 25, 2024
- NavMesh not updatingFeb 24, 2024
- Issues with Player LocationFeb 23, 2024
- Foundations of Enemies and AnimationsFeb 17, 2024
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