Struggle with crafting system
This week I focused on finishing up some NPC logic such as walking animations for the NPCs. But the task that took up most of my time was the crafting system. I was tasked with creating a system where if an apple and potato item combined, they would create a new item as a result. It seemed like a simple task at first, and I was doing just fine with it in the beginning. However, as soon as I got to the slot creation logic, it all went downhill. I spent a good amount of my time just looking through the already implemented chest inventory to try and see how it was implemented. I was going in circles trying to wrap my head around how it all worked. In the end. I managed to create the system that I wanted, I accomplished this through the help of my teammate Zoleda, She gave me a full explanation of how her whole inventory system worked. And that ended up helping me find all the answers I needed. to finish the crafting system.
Just A Simple Farming Game
Status | In development |
Authors | Golden Goblins, SeotatopDehsam, MOOster_MOO, WendigoCrypt, zoleda_davila, SenorCarlito, thackattack42 |
Genre | Simulation |
Tags | Action-Adventure, Farming, Third Person |
More posts
- Sneak Peek: Farm CutsceneMar 19, 2024
- Fine-tuning Enemy AIMar 01, 2024
- Major Perforce IssuesMar 01, 2024
- Animations Failing To PlayMar 01, 2024
- Getting Random Location In a NavMeshFeb 29, 2024
- Issues with Testing Spawn PointsFeb 29, 2024
- Double Use of Seed ItemsFeb 25, 2024
- NavMesh not updatingFeb 24, 2024
- Issues with Player LocationFeb 23, 2024
- Foundations of Enemies and AnimationsFeb 17, 2024
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